Monstroniverse lore

Everything you need to know about Monstroniverse (18+)
10th Aug 2019, 2:50 AM in Peculiar beasts
Author Notes:

General information and physiology
Drogurs are large, warm-blood reptiles. There are more than thirty different sub-species of them, distinguished by minor attributes such as size difference, scale color, length of tail and limbs, presence of spikes.
All Drogurs are physically strong and resilient. But their most respectable attributes are their intellect, great memory and mental fortitude. It’s very difficult to frighten a Drogur. It can remain calm and focused even when facing significantly larger and scarier foes. This is one of the rare creatures who can’t be reliably scared off by fire.
Male and female Drogurs are almost indistinguishable.

Area of habitat and diet
Drogurs are omnivorous and experience no discomfort living in both cold and hot environment. Their diet consists of anything they can find, but meat always stands as a more preferred option.
They can be met pretty much anywhere in Karandia, rarely even in deserts and mountains, living in either small packs or as loners, leading both territorial or nomadic life.
Despite having exceptional physical characteristics and high adaptability to almost any environment, it may seem surprising that the overall population of Drogur across Karandia is not high.
The main reason for this lies in their very slow reproduction cycle.

Reproduction method
Drogur females lay from two to three very large eggs at once, which take almost ten long months to hatch. However, when a young Drogur is born, it is already capable of living by itself.
The shell of a Drogur egg is exceptionally thick and strong. It provides solid protection from predators, but also prevents the newborn from breaking it without assistance from the outside. It’s very important to break it when the young Drogur begins to intensely scratch on the surface. That marks the moment when it begins to breath by using its lungs, and would quickly suffocate if the shell is not broken before the tiny supply of air runs out inside.

Interaction with humanoids
Since the dawn of history, even from before the Great collapse, Drogurs play a crucial role in many humanoid societies as domesticated animals. They are used on par or even instead of horses.
The best part about domestication of Drogurs, is that it’s possible to tame those that live all their life in the wilds, especially the loners. To create a bond with a wild Drogur is a difficult task, and belongs to a Drogur tamers, a respectable profession popular in Ik’sumar, Avora and Kraf.

Considering that Drogurs are direct competitors of horses, let’s compare their advantages and disadvantages over one another:

- Drogur eats more than a horse, and occasionally requires meat in its ration to maintain good physical health. Keeping a Drogur is slightly more expensive than a horse.

- Drogurs can carry more weight on their shoulders and pull heavier carriages than horses.

- Drogurs can run only half as fast as horses, but can move across difficult terrain more easily, being able to climb and descend vertical slopes faster and safer.

- Using tail and strong jaws, Drogur can fight on its own more effectively than a horse. In Kraf army even exists special military unit where Drogurs are used as single, riderless fighters. Clad in terrifying spiky armor, they are intentionally kept hungry before battle and are controlled by special tamers who fight among them on foot.

- Drogurs become significantly more aggressive and violent when sense blood. This behavior can be fully suppressed through training. However, when used in armies, this trait is often exploited instead. Through special memory training battle Drogurs are taught to direct heir rising bloodlust against whoever is not recognized as a friend.
- Drogurs are less forgiving than horses and don’t tolerate abuse. If unfairly punished and hurt, Drogur can stop obeying commands of specific person, or even of any humanoid altogether. If in the first case the Drogur can simply be passed to a different tamer, in the second one such Drogur can no longer be kept, and is either put down or returned to nature.
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